I've done a lot of reading today and I've learned quite a bit about the hit cap. Two really important things to note:
- A Draenei in my party brings the hit cap down to 263 for me. That's 26 points! I knew Draenei were helpful, but I had no idea they provided that much of a difference.
- I don't need to wear any +hit gear when doing heroics. None, zilch, nada. Heroic bosses only require 6%, which I get from my talents.
- One that has 289 hit.
- One that has 263 hit (for when there's a Draenei in my party)
- One that has 0 hit (for when I'm doing heroics)
Here's detailed information that I got from the WoW forums today:
Hit Cap (General)
Vs Level 83 target (raid boss):
Base hit needed to cap: 446 HR (17%)
Vs Level 82 target (heroic dungeon boss):
Base hit needed to cap: 158 HR (6%)
Vs Level 81 target (heroic dungeon trash):
Base hit needed to cap: 132 HR (5%)
Hit Cap (Mage with 57/3/11 build)
Raid
Without further aid, she will need 289 hit.
With Heroic Presence, she will need 263 hit.
With Imp FF/Misery, she will need 210 hit.
With both Imp FF/Misery and HP, she will need 184 hit.
Heroics
She needs 0 hit. Only 6% is needed, and that comes from her talents.
Though it is worth noting that if I decide to dual spec my priest as shadow, she'll only need 263 hit, since she's Draenei.
No comments:
Post a Comment